November 2013
Editorial
Barker, Martin & Sue Turnbull (Joint Editors). Editorial Introduction
Articles
Griffiths, Merris. Locating commercial media in childrenβs everyday lives: A comparative study of free-time activity preferences in the UK and USA
Jacobs, Katrien. Impersonating and performing queer sexuality in the Cosplay zone
Nimrod, Galit. Applying Gerontographics in the study of older Internet users
Pitts, Stephanie E., Melissa C. Dobson, Kate Gee & Christopher P. Spencer. Views of an audience: Understanding the orchestral concert experience from player and listener perspectives
Richards, Lisa. βA good, kind, decent manβ: Modifying masculinity in fan fiction depictions of Gene Hunt
Vainikka, Eliisa & Juha Herkman. Generation of content-producers? The reading and media production practices of young adults
Zhou, Egret Lulu. Displeasure, star-chasing and the transcultural networking fandom
Special Section: Moving Targets
White, Gregor. Special Section Introduction
Mehrpouya, Hadi, Deborah Maxwell & Diego Zamora. Reflections on co-creation: An open source approach to co-creation
Harris, Paul & Chris Fremantle. Practising equality? Issues for co-creative and participatory practices addressing social justice and equality
Zamora, Diego, Karl Monsen & Rocio von Jungenfeld. Crafting public space: Findings from an interdisciplinary outdoor workshop on 3D printing
Donald, Iain & Dayna Galloway. Documenting debate: Online communities and the expansive interactive documentary
Calvi, Licia. A performance-based approach for interactions in public spaces
Mavridou, Orion & Robin J.S. Sloan. Playing outside the box: Transformative works and computer games as participatory culture
Prior, Suzanne, Jen Baillie, Gemma Kearney & Deborah Maxwell. Understanding audiences from industry sectors in knowledge exchange
Lowthorpe, Chris, Sean Taylor & Gregor White. Stop just making stuff! Listening, co-creation and sustainability in independent game development
Franklin, Michael. What metrics really mean, a question of causality and construction in leveraging social media audiences into business results: Cases from the UK film industry
Reviews
Balnaves, Mark & Tom OβRegan with Ben Goldsmith. Rating the Audience: The Business of MediaΒ (reviewed by Sarah Martindale)
Benzecry, Claudio. The Opera Fanatic: Ethnography of an Obsession and Fuller, Danielle & DeNel Rehberg Sedo: Reading Beyond the Book: The Social Practices of Contemporary Literary Culture (reviewed by Martin Barker)
Biltereyst, Daniel, Richard Maltby & Philippe Meers (eds.). Cinema, Audiences and Modernity: new perspectives on European cinema history (reviewed by Tonia Kazakopoulou)
Crawford, Garry, Victoria K. Gosling, & Ben Light (eds.). Online Gaming in Context: The Social and Cultural Significance of Online Games (reviewed by Bjarke Liboriussen)
Luhtakallio, Eeva. Practicing Democracy: Local activism and politics in France and Finland (reviewed by Ian Lamond)