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A
Review by
Lizzie Jackson
Network Culture draws together
theory previously explored by Manuel Castells, but gives new
insights, in particular on informational cultures, network dynamics,
the notion of ‘free’ labour, and the control and nature of networks.
The subject under consideration is both the Internet and the network
or networks; complex interconnecting structures which interweave
information, communication and culture. The book foregrounds
analysis of the mechanics, structure and control of networks over
the users of networks and content mediated by networks. It is
structured in five sections on informational cultures, network
dynamics, free labour and the digital economy, control systems and
the future potential of networks.
Readers are likely to draw from the book
arguments and ideas to use in their own disciplines about the way
the Internet has influenced both the media and communications.
Sections four and five include interesting ideas on computing as a
more biological activity influenced by, for example, artificial
intelligence and user interactions controlled by the retina, voice
or synapse, which will obviously introduce elements of chance.
Network Culture largely draws
back from the utopianism which sometimes characterised early studies
of the Internet, taking a position of distance in order to obtain an
overview. Terranova admits she has “privileged process over
structure and non-linear processes over linear ones” when setting
out her analysis. This is a deconstruction from a technical and
conceptual point of view.
The study looks at the Internet and
networks in isolation; examining networks as entities in themselves
obviously assists clarity, but, as it is increasingly the case that
networks are interconnected with the mass media, and also with
mobile and sentient media I feel the book could have devoted more
space to the potential networks might have been offering to linear
media in 2004. Rheingold, who is cited in Network Culture,
says in his latest book, ‘Smart Mobs: the next Social Revolution’:
“Information and communication
technologies are starting to invade the physical world…shards of
sentient silicon will be inside boxtops and dashboards, pens, street
corners, bus stops, money, most things that are manufactured or
built, within the next ten years. These technologies are ‘sentient’
not because embedded chips can reason but because they can sense,
receive, store, and transmit information.” (Rheingold, 2002 p: 85)
Information theory is used to show the
‘informatisation’ of culture from hand-crafted processes to data
bytes exchanged at speed. Information is defined as being anything –
a sound, image, colour, text. Information flows, forms, re-forms and
redistributes; the suggestion is that, rather like the darkened
masses of migratory birds, this flocking could be said to offer a
new type of mass media. The Internet is portrayed as a spectrum of
varying degrees of meaningfulness versus ‘noise’; too much
information, reducing meaning. The noise of the Internet, it is
suggested, includes repeated advertising, slogans and the “mutually
reinforcing resonance of self-help manuals and expert advice” (p:
14).
Network Culture foregrounds the
idea of an Internet which is not able to be censored as the network
treats censorship as damage. In recent years, however, since 2004
when the book was written it has become obvious it is possible to
manipulate the network, for example the recent reduction of Internet
access in Myanmar during demonstrations by monks. Some Internet
service providers offer a ‘selected’ Internet, influenced by payment
to move up the search ratings or by the need for a ‘walled garden’,
for example for children’s web content. Terranova describes the
network as a mediated environment with the mediators being either
journalists or communication managers. At the time of writing
Network Culture citizen media was still in its infancy and
blogging was not so common therefore the balance of ‘produced’
versus user-generated content may have been tipped towards the
producer in some instances, however Usenet offered comment mediated
only by the user-interface itself.
The structure and cohesion of the
Internet, it is also suggested, is brought about through the
audience/user’s shared understanding of process and procedure as
they move through the user-interface. Network Culture
believes it is the audience/users that create the links between
content on the Internet as well as the producers of web pages,
interactive services, immersive environments, or social networks.
The audience/users are therefore positioned as creating the culture
of the network in partnership with professional content makers,
however, the idea of an active audience is not pursued, information
theory, being perceived as being a better method to examine the
nature of networks as (Terranova says) the concept of ‘the audience’
is now outdated.
I see the audience as increasingly
engaging with media, in fact as always having been active. There has
been an explosion of audience/user engagement with audiences
beginning to move between the different delivery platforms of
branded media such as ‘Big Brother’ (linear broadcasts and a
website) and ‘The Archers’ (broadcasts, and a website with
contextual content and a very lively, creative, online community).
In 2004, however, there was less quotation of linear media within
the Internet, few media consoles such as the Channel Four media
player or BBC iPlayer had launched, streamed video was expensive and
impractical and there were few podcasts. Since 2004 a participating
audience and citizen media of significant size, breadth, and
importance has developed; however this was in gestation long before
that; for instance the BBC’s online community launched in 1997.
At the time of writing Network
Culture, it may have been the perception that the concept of
‘the audience’ had little relevance to the network because pursuing
audience-like behaviours on the Internet was not yet possible.
Livingstone commented in her extensive study on the way young people
use media that:
“…the multimodal nature of new media
contents brings together multiple forms of engagement hitherto
considered distinct forms of production (writing, drawing,
designing) and reception (reading, listening, viewing, learning), as
well as activities commonly distinguished from the reception of mass
media (playing, talking, researching, performing).” (Livingstone,
2002 p: 221)
As an ex-producer and manager having
worked across both ‘old’ and ‘new media’, the term ‘network’ had,
for me, many different meanings. In the US the term ‘the networks’
refers to commissioners of television content, in digital media
‘networks’ are non-linear structures. Shannon and Weaver’s (1949)
model of communication described an essentially linear two-way
sender/receiver relationship between the producer and audience, in
1953 Theodore H. Newcomb produced a non-linear, triangular, model
expressing communication systems which enabled social communication
and social relationships, described via an ‘A’, ‘B’ and ‘X’
triangle.
My own research examines what happens
when broadcasters add non-linear networks to the linear
sender/receiver model; communication is possible between the
broadcaster and audience, audience and broadcaster, and between
audience members. Examples of this changed relationship can be
clearly seen in brands such as ‘Big Brother’ which offers broadcast
content (a primary transmission and secondary analysis programme), a
website with a social network, merchandising; and finally a
distributed presence, for example linear content posted on ‘You
Tube’ and comment facilitated through blogs.
Network Culture suggests the
Internet is not merely a medium but a general figure, symptomatic of
the principals driving the globalisation of culture and
communication. Section Two of the book suggests the domain name
systems of the Internet offer a notion of geography incorporating
continents such as Yahoo, MSN, Google, CBB and the BBC. The network
is described as being powerful enough to locate and place any
object, large or small, if it is allocated an Internet protocol
address.
The book contains interesting insights
into the way the Internet is run at its deeper levels including
governance such as The Internet Architecture Board, The Internet
Society and the Internet Engineering Task Force. There are good
definitions of the differences between Freeware, Shareware and the
Open Source movement. Network Culture acknowledges there are
issues of rights in the digital age, specifically the right to own
and copy information. A particularly strong section of the book is
on the notion of free labour and how the gift economy could be said
to power the digital economy. It is suggested that the digital
economy is simply a new phase of a long history of economic
experimentation and that organisations should encourage internal and
external engagement with networks and knowledge flows in order to
keep pace with change.
In summary, Network Culture
provides useful and detailed historical and analytical context on
the Internet and of networks; the emphasis is on structure, over
content and audience. I found one or two chapters rather overwritten
and a little repetitive, but the book presents interesting arguments
on the regulation of the Internet itself and the regulation and
balance of the network economy in general. There is a recommendation
for future research on the relationship between culture, power and
communication.
References
Livingstone, S (2002) Young People
and New Media: Childhood and the Changing Media Environment,
Second Edition, London, Sage
Rheingold, H (2002) Smart Mobs: The
Next Social Revolution, Cambridge, MA, Perseus Publishing
Contact (by e-mail):
Lizzie Jackson
Biographical note
Lizzie Jackson is Editor, Online
Communities, BBC (1997-2002), Editor, Internet Safety, BBC
(2003-2007). Current research: ‘Audience and Producer Engagement
with Immersive Worlds (Case Study: CBBC World)’, University of
Westminster. The study is jointly funded by the Arts and Humanities
Research Council and the BBC.
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